Getting hit by your opponent (blocking gives you a little less meter than if you were to get hit by the attack).Hitting your opponent (if they block it builds a little less meter than if the attack hits).Moving towards your opponent, whether it be on the ground, or in the air.There are numerous ways in which you can build meter in DragonBall FighterZ, and each of them builds a different amount of meter when you perform the action. You can have anywhere from 0 to 7 bars of meter which can be used for various things including This is your "meter" which is measured in bars. Keep in mind, if the character coming in has ANY remaining blue health, it will be gone once they become active! Finally, after you've been hit, a portion of your health bar that was taken away will become blue, this indicates recoverable health which can be healed in various ways, including tagging in one of your backup characters, which will cause the character who WAS active to slowly recover his blue health. Its normal state has the bar at a yellow color (or green if you haven't been hit yet), when you start taking damage, the damage taken will be indicated by a red section of your health bar, which will go away once the current combo you are being hit with, ends. There are a few things to note when looking at the health bar. The two health bars under the top one are the health bars of your 2 other characters, with the one on top being your first Assist, and the one on the bottom being your second. This represents how much health your character has left with the topmost bar representing your active character. This is an ongoing process that will be revised as we get more feedback.The health bars are located at the top of the screen between the character icons and the timer. We are considerate of all tournaments around the world and understand that there are different levels of importance attached (for instance, there is more prestige in being an Evo winner than being an NLBC champion).
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