![]() ![]() I don’t care if the current trailer looks like a PlayStation 2 game–Denis Dyack’s involvement makes this game worth keeping an eye on.Ĭheck out the full preview at the link above and the official site here. That man is creating a gothic horror action-RPG that you can play with your friends. Read the bold part of that previous sentence again, slowly. “We think stories are really important,” said Denis Dyack, CEO of Apocalypse Studios and writer/producer of Blood Omen and Eternal Darkness. ![]() ![]() Twitch integration is currently under development, though the details have not yet been revealed, but perhaps the most exciting feature of Deadhaus Sonata is its focus on narrative-driven game design. In a welcome package, it was said that playing different classes should almost feel like “playing an entirely new game.” The developers cited the board game Cthulhu Wars as a source of inspiration for competently executed asymmetrical gameplay, something which many games struggle to implement. One of the core design pillars for Deadhaus Sonata is asymmetrical gameplay. To showcase how the action will go down, a new gameplay trailer has arrived. It is an upcoming free to play 6-player action RPG where the player is undead and fights the living. Fixed a case where the icon for an available finisher wouldn’t disappear if the finisher candidate was killed by something other than the finisher.You may remember a few months ago when we learned about Denis Dyacks' new game, Deadhaus Sonata.Fixed an issue causing blood decals to move position.Fixed a bug causing sound effects to potentially play multiple times in a frame when using synchronised animation.Fixed a bug where performing multiple finishers could result in nearby enemies no longer being hostile to the player.Fixed a bug that prevented part of the Bloodlust chant to stop on Reset.Fixed a bug where performing a finisher would cause nearby enemies to leave their pre-death dazed state unexpectedly.Fixed several issues where legionnaires in their pre-death dazed state would not return to their dazed animation under certain circumstances.Fixed a case where the finisher camera could pass into nearby geometry.Fixed a case where the victim of a finisher would rapidly alternate between a falling animation and another position while falling to the ground. ![]()
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