Yoshiaki Hirabayashi: That is how the order went. Was it a natural follow-up to Resident Evil 2 and Resident Evil 3? IGN: I'd like to start by asking about how the proposal for a Resident Evil 4 remake came about. Read on for our full preview of Resident Evil 4 Remake, which is due out March 24, 2023. In addition to playing Resident Evil 4 for our preview, we had an opportunity to talk to Hirabayashi about topics including quicktime events, whether the original inventory structure will return, and more. We recently got a closer a look at the remake for ourselves in an extended hands-on demo. Capcom has enjoyed quite a bit of success with its Resident Evil remakes to this point, but it faces a tough task in living up to the expectations of fans who love the original. "That's why we decided to tackle Resident Evil 4 with the mindset of, 'Even if it's a difficult project, let's see if we can do it.'įirst announced over the summer, Resident Evil 4 will be the most ambitious version yet of the classic game, which has been released on everything from Nintendo Wii to mobile devices. We thought that adding this knowledge to Resident Evil 4 would make it an even more enjoyable title," says Yoshiaki Hirabayashi, who was the lead designer of the original game's cinematics and is now a producer of the remake. We're now able to make games that are enjoyed on both a deeper and a broader level even when it comes to elements like controls and storytelling. That’s not to say that Resident Evil 4 Remake is free of changes with Capcom having already confirmed that there will be several, gameplay focussed changes coming to the title, from no longer having the ability to rescue the trapped dog in the bear trap (which would then be a handy ally later), while the environments themselves will be expanded, perhaps adopting the Naughty Dog-pioneered “wide-linear” model, and the over-reliance on quick-time events seen in the original have been scaled back significantly."After, we too have gained a lot of knowledge about making games. It seems that Capcom has sat down and looked upon both Resident Evil 2 and Resident Evil 3, and then thought long and hard about Resident Evil 4, and the path they wished to take with it, ultimately settling on the approach that was taken with Resident Evil 2‘s remake, an approach that resulted in the game taking home several Game of the Year awards in 2019. “One example is the play time for is about the same as the original game.” “When we started production on we looked into what people thought was good and what could’ve been done better,” explained Kobayashi. In an interview with PC Gamer, Producer Hiroyuki Kobayashi expressed how conscious he and the team were of the feedback that Resident Evil 3 received, using that fan feedback to inform their approach to Resident Evil 4. Resident Evil 3 in particular was criticised by fans for some of the sequences that were cut out of the remake, and this had prompted fans to worry about the same happening to their beloved Resident Evil 4, but Capcom has been quick to put the issue to rest in the aftermath of the Resident Evil Showcase. Capcom showed off some amazing cutscenes, and pulsating gameplay sequences, but the question from some fans had emerged that with the game likely getting a few narrative and gameplay tweaks, similar to what Resident Evil 2, and Resident Evil 3 both received in their 20 remakes, has been asked of Capcom – will the Resident Evil 4 Remake experience be shorter than the original release? It’s only been a couple of days since Resident Evil 4 Remake was re-revealed to the world with an exceptional showcase that demonstrates the love and adoration that Capcom has internally for their old work.
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