Initial Skills: Trained in Acrobatics, Athletics, Crafting, Deception, Diplomacy, Intimidation, Undead Lore, Medicine, Stealth, Survival, Thievery Initial Ability Scores: STR: 8 DEX: 18 CON: 10 INT: 16 WIS: 14 CHA: 12 The build is as follows (some formatting errors or mistakes inbound):īackground: Once Bitten (Trained in Medicine and Undead Lore)(Bonus feat: Battle Medicine) But I'm hoping that most sessions I am up there with them. From what I can understand, rogues (especially compared to barbs and gunslingers) are no match in the DPR department and things need to go perfectly just to match them. The build is as follows (the game will likely go to level 20 but no point in planning that far ahead yet). He is crazy and allowing several variant rules (such as an unrestricted free-archetype and ancestry paragon rules). Any advice is welcome, build will most likely change as we understand what our DM wants from the campaign (homebrewed). Our Barbarian is hoping to do a lot of tripping and intimidating, so I made some choices based on that. Also want to add some healing to the team (during emergencies) and out of combat utility. Aiming to make rogue build that can put out some solid damage (at least staying competitive with our damage dealers). Our party is looking to be a giant instinct Barbarian, Way of the Sniper Gunslinger and a Universalist Wizard. I have never played PF2e, only played 5e so far (played through both Pathfinder Kingmaker and WOTR with a friend for some 1e experience). Looking for any advice regarding my build.
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